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Ben Stevens
Ben Stevens
Environment artist
London, United Kingdom

Summary

I am a videogame environment and level artist and designer with almost two decades of experience making games on a variety of platforms, utilising a range of tools and technology.

I have worked at a number of studios, starting at Kuju/Headstrong in London, then on to Rockstar Games, UTV Ignition, Creative Assembly and most recently Ballistic Moon where I worked on the Until Dawn remake.

I have contributed to a variety of projects over the years, from the colourful, stylised, knockabout fun of Battalion Wars 2 to the grimy, gritty and gut wrenching terror of Alien Isolation.

I have spent most of my career as a specialist environment and level artist but with a keen interest in high level concept, design and the various elements involved in crafting an immersive game experience, I aspire to a more pivotal, high level creative role where I can make a broader contribution to shaping rewarding game experiences.

I have three beautiful children, love cooking, reading and the great outdoors and remain utterly infatuated with Videogames which continue to amaze and excite me.

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer

Experience

  • Environment Artist at Creative Assembly
    Horsham, United Kingdom
    January 2012 - July 2017

  • Environment Artist at UTV Ignition
    London, United Kingdom
    March 2011 - July 2011

  • Environment Artist at Rockstar Games
    London, United Kingdom
    March 2009 - September 2010

  • Environment Artist at Kuju Headstrong
    London, United Kingdom
    January 2006 - February 2009