I am a videogame environment and level artist and designer with almost two decades of experience making games on a variety of platforms, utilising a range of tools and technology.
I have worked at a number of studios, starting at Kuju/Headstrong in London, then on to Rockstar Games, UTV Ignition, Creative Assembly and most recently Ballistic Moon where I worked on the Until Dawn remake.
I have contributed to a variety of projects over the years, from the colourful, stylised, knockabout fun of Battalion Wars 2 to the grimy, gritty and gut wrenching terror of Alien Isolation.
I have spent most of my career as a specialist environment and level artist but with a keen interest in high level concept, design and the various elements involved in crafting an immersive game experience, I aspire to a more pivotal, high level creative role where I can make a broader contribution to shaping rewarding game experiences.
I have three beautiful children, love cooking, reading and the great outdoors and remain utterly infatuated with Videogames which continue to amaze and excite me.